BARROW HILL: CURSE OF THE ANCIENT CIRCLE

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REVIEWS

(FOR THE EUROPEAN RELEASE):

"Puzzles are intelligent, fair and uncontrived. The game does an excellent job of placing clever clues throughout the environment...The game has a strong sense of atmosphere...more satisfying plot than the Da Vinci video game."
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The New York Times

"...a fear-inducing, riveting experience...Barrow Hill is a solid adventure that takes actual fact and blends and warps it to its own blend of reality through a haunting landscape and highly mysterious circumstance."
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AdventureGamers

 "...meticulously designed, Barrow Hill delivers a Cornish sojourn definitely worth taking."
- Quandary

"A fascinating interactive screenplay, which poses thematic questions of what and where, while allowing the gamer to formulate his or her theories as to why. Game play that is approximately seventy five to eighty percent nonlinear. Puzzles and conundrums, which are organic and integrated within the plot."
- GameBoomers

"Barrow Hill has a wonderful creepy feel to it. This deserves a place on your shelf. The sound effects are spot-on from the chirping of an authentic Cornish cricket to the rustling in the bushes which doesn’t quite line up with your movement. Are you being stalked?"
- Just Adventure

"The game loads easily and plays flawlessly. It contains a reasonable and unique plot, gorgeous graphics, and a pleasantly unpleasant musical score. All of these elements combine to create a chilly, eerie sense of foreboding that develops and builds exactly as a quality plot should."
- Mr Bill's Adventure Land


 

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